VaranMaster58 Yipee-Ki-Yay!

Joined: 24 Nov 2007 Posts: 1398 Location: If I told you, I'd have to kill you. Are you SURE you want to know?
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Posted: Sun Feb 17, 2008 3:06 pm Post subject: Godzilla: Unleashed PSP ideas |
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With the PSP version in possible production, what features to you think will be added and what will be taken away?
Knowing that the game will most likely have a limited time to be made, I beilieve the roster will mosly be made of borrowed monsters from G:U on the Wii, only with the models made with less detail and less realistic like what is found in the PS2 version. However, I think there will be a few monsters added. Battra will most likely be in because his inclusion in the PS2 version. In fact, they could use the same model for the larva for this version (I just hope they use the StE model over the G:U one). Ebirah might be included with the same model from StE, but with a moveset of course. Atragon might also become playable and Monster X might be added as well, as he is a huminoid monster and would be very easy to create (Kheewan Her also wants Monster X in G4). So, if the PS2 version is being made right now, I think the roster might look like this:
Godzilla 2000
Godzilla 1990s
Godzilla 1954*
Fire Rodan
King Ghidorah
Mothra
Mechagodzilla 2*
Mechagodzilla
Kiryu
Anguirus
Ebirah
Monster X
Atragon
Battra
Biollante
Varan
Obsidius*
Krystalak*
Mecha-King Ghidorah*
Moguera
Jet Jaguar
Orga
Baragon
Gigan 1970s*
Gigan Final Wars
Megalon
Titanosaurus
SpaceGodzilla
Destoroyah
King Caesar
Megaguirus
*=Could get cut if production time is limited
I think the story mode will almost be the same, maybe made so you can only play it in order. It might be made shorter as well.
Arenas will probably be the same as I assume it takes a long time to create one and would take to much time away from the roster.
So what do you think about the PSP version?
(If the PSP version is officaily announced as canceled, this will be locked). _________________
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